The following turn order breakdown is explained from the perspective of the
active player. Some steps do not allower players to take any actions.
1
Phase 1: Start
Players may answer your actions with Speed 3 actions.Opponents may take Speed 3 actions if you took no action.
Step 1: Refresh
Locked cards are unlocked.
Step 2: Draw
Draw two cards, unless you’re the starting player and its the first turn.
In which case, draw one card instead.
Step 3: Maintainence
Any “Start of the turn” reactive skills react.
2
Phase 2: First primary
You may take Speed 1, Speed 2, or Speed 3 actions.Your opponent may take Speed 2, and Speed 3 actions:
- To answer your actions.
- If you took no action.
- Convert a card if you haven’t this turn.
- Play an anomaly if you haven’t this turn.
3
Phase 3: Battle
Battle phase – Step 1: Advance
Players don’t have to advance.
Players may take actions before agents advance.
Battle phase – Step 2: Attack
Players don’t have to attack, even if they advanced.
Players may take actions before agents attack.
Players may take actions after agents attack.
Battle phase – Step 3: Defend
Players don’t have to defend.
Players may take actions before agents defend.
Players may take actions after agents attack.
Battle phase – Step 4: Damage
— Undefended agents apply battle damage to the enemy sector in the biome they are attacking in.— — If the damage is equal to or more than the attacked sector’s durability, the attacked sector’s owner loses the biome the sector is in.— If an attacking agent has multiple agents defending it:— — The attacking player decideds how to assign the attacking agents damage.— — Damage can only be assigned to the defending agents int he previously decided order.— — Defending agents must be assigned terminal damage to be terminated before the next can be assigned damage.— Battle damage is applied to:— — Defending agents in order.— — Attacking agents.— — Attacked sector. It loses an amount of durability equal ot the damage.— Attacking and defending agents:— — Apply battle damage to eac other.— — Are terminated if they take battle damage equal to, or more, than their defense.— — Damage applied to agents remain until the reset step.— All agents still in a biome retreat.
Terminal damage: The amount of damage needed to terminate an agent. Typically, equal to the agents defense.
4
Phase 4: Second primary
You may take Speed 1, Speed 2, or Speed 3 actions.Your opponent may take Speed 2, and Speed 3 actions:
- To answer your actions.
- If you took no action.
- Convert a card if you haven’t this turn.
- Play an anomaly if you haven’t this turn.
5
Phase 5: End
— Any “End of turn” reactive skills react.— — Starting with you, players may answer with Speed 3 actions.— Your may take Speed 3 actions.— Your opponent may take Speed 3 actions:— — To answer your actions.— — If you took no action.
End phase – Step 1: End
— Players may answer your actions with Speed 3 actions.— Opponents may take Speed 3 actions if you took no action.
End phase – Step 2: Reset
— Discard to your maximum hand size (7 cards).— Damage is removed.— Temporary effects are removed.— The turn ends.