Turn Phases
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The following turn order breakdown is explained from the perspective of the active player. Some steps do not allower players to take any actions.
Phase 1: Start
Players may answer your actions with Speed 3 actions.
Opponents may take Speed 3 actions if you took no action.
Step 1: Refresh
Step 2: Draw
Draw two cards, unless you’re the starting player and its the first turn. In which case, draw one card instead.
Step 3: Maintainence
Any “Start of the turn” reactive skills react.
Phase 2: First primary
You may take Speed 1, Speed 2, or Speed 3 actions.
Your opponent may take Speed 2, and Speed 3 actions:
- To answer your actions.
- If you took no action.
You may:
- Convert a card if you haven’t this turn.
- Play an anomaly if you haven’t this turn.
Phase 3: Battle
Battle phase – Step 1: Advance
— — Select which biome it advances into.
— — Select any unattached gear in the staging area to attach to advancing agents, for each: Attach the gear to target friendly agent in the staging area.
— You may take Speed 2, or Speed 3 actions.
— — Your opponent may answer your actions.
— Your opponent may take Speed 2, and Speed 3 actions.
— — You may answer your opponents actions.
— For each advancing agent, move it and its attachments to the friendly sector of the selected biome.
— Your opponent may repeat this process to advance (even if you don’t advance).
Battle phase – Step 2: Attack
— Starting with you, players may answer with Speed 3 actions.
— You may take Speed 2, or Speed 3 actions.
— — Your opponents may answer your actions.
— Your opponent may take Speed 2, or Speed 3 actions.
— — You may answer your opponents actions.
— You may have any agents you play arrive in a biome of your choice (instead of in the staging area).
— If the queue is empty, select any friendly agents that could attack that you want to attack with (they are your attackers).
— Your opponent may take Speed 2, or Speed 3 acitons.
— — You may answer your opponents actions.
Battle phase – Step 3: Defend
— You may take Speed 2, or Speed 3 actions.
— — Your opponent may answer your actions.
— Your opponent may take Speed 2, or Speed 3 actions.
— — You may answer your opponents actions.
— Your opponent selects any agents that could defend they want to defend with (they are their defenders).
— — Each defender can only defend one attacker.
— — Each attacker can be defender by more than one defender.
— — The attacking player decides in what order the defenders take battle damage.
— — Locked agents can’t defend.
— You may take Speed 2, or Speed 3 actions.
— — Your opponent may answer your actions.
— Your opponent may take Speed 2, or Speed 3 actions.
— — You may answer your opponents actions.
Battle phase – Step 4: Damage
— — If the damage is equal to or more than the attacked sector’s durability, the attacked sector’s owner loses the biome the sector is in.
— If an attacking agent has multiple agents defending it:
— — The attacking player decideds how to assign the attacking agents damage.
— — Damage can only be assigned to the defending agents int he previously decided order.
— — Defending agents must be assigned terminal damage to be terminated before the next can be assigned damage.
— Battle damage is applied to:
— — Defending agents in order.
— — Attacking agents.
— — Attacked sector. It loses an amount of durability equal ot the damage.
— Attacking and defending agents:
— — Apply battle damage to eac other.
— — Are terminated if they take battle damage equal to, or more, than their defense.
— — Damage applied to agents remain until the reset step.
— All agents still in a biome retreat.
Phase 4: Second primary
You may take Speed 1, Speed 2, or Speed 3 actions.
Your opponent may take Speed 2, and Speed 3 actions:
- To answer your actions.
- If you took no action.
You may:
- Convert a card if you haven’t this turn.
- Play an anomaly if you haven’t this turn.
Phase 5: End
— Any “End of turn” reactive skills react.
— — Starting with you, players may answer with Speed 3 actions.
— Your may take Speed 3 actions.
— Your opponent may take Speed 3 actions:
— — To answer your actions.
— — If you took no action.
End phase – Step 1: End
— Players may answer your actions with Speed 3 actions.
— Opponents may take Speed 3 actions if you took no action.
End phase – Step 2: Reset
— Damage is removed.
— Temporary effects are removed.
— The turn ends.