Card Effects
Keyword Skills
Common skills have their own name
Keywords are common skills that are given a word as a shorthand. Each keyword has an explainer text that explains what it does. The following are examples of keywords of each skill type:
Persistent keywords
Evasion
Can only be defended by agents with evasion or intercept.
Secure
Does not lock when attacking.
Ready
Can lock the turn it arrives.
Reactive keywords
Transfer
When this deals damage to an agent in a biome, the friendly sector there gains that much durability.
Initiate
Reacts when this unit attacks.
Deploy
Reacts when this arrives.
Activated keywords
Overclock
Temporarily, increase the speed of a function or skill by N.
Global
You may pay this extra cost to remove all scope limits from this card.
Shift
This unit switches reach.
To better understand these effects, review the Nexus TCG’s glossary.