Keywords are common skills that are given a word as a shorthand. Each keyword has an explainer text that explains what it does. The following are examples of keywords of each skill type:

Persistent keywords

Evasion

Can only be defended by agents with evasion or intercept.

Secure

Does not lock when attacking.

Ready

Can lock the turn it arrives.

Reactive keywords

Transfer

When this deals damage to an agent in a biome, the friendly sector there gains that much durability.

Initiate

Reacts when this unit attacks.

Deploy

Reacts when this arrives.

Activated keywords

Overclock

Temporarily, increase the speed of a function or skill by N.

Global

You may pay this extra cost to remove all scope limits from this card.

Shift

This unit switches reach.

To better understand these effects, review the Nexus TCG’s glossary.