The game board.

Cards often move between areas in matches.

Deck



  • – The deck is where players draw cards from.
  • – Ech player has their own deck.
  • – Cards in decks are face-down:
  • –-- No player can look at them.
  • – Players may count the cards in each player's deck at any time.
  • – In most game formats, decks must have at least 45 cards.
  • – Each deck only have up to 3 copies of each card.

Hand



  • – The hand is where cards players can play are kept.
  • – Each player has their own hand.
  • – When you draw a card, you put the top card of your deck into your hand.
  • – Only you can look at the cards in your hand.
  • – At the beginning of the game, each player draws 6 cards, this is their starting hand.
  • – 7 is the maximum number of cards you can have in your hand, your maximum hand size.
  • – If you have more than 7 cards in hand at the end of your turn, you have to discard cards until you have 7 cards in hand.

Queue



  • – The queue is where player actions wait to be executed.
  • – The queue is not defined on the game board.
  • – The queue is shared by players.
  • – When a player takes an action it enters the queue.
  • – Player actions include playing cards and activating skills.
  • – Actions execute when no player decides to take an action.
  • – The last action to enter the queue executes first.
  • – When an action executes, or cancels, players can take actions again.
  • –-- Some cards, skills, or effects can cancel actions in the queue. That means, when it would be executed, it has no effect, and if it was a card it is put into its owner's cache instead of anywhere else.
Converting a card or playing an anomaly does not enter the queue.

Staging



  • – Staging is where all are placed.
  • – Constants are put in the staging area after executing from the queue.
  • – Anomalies are put directly in the staging area.
  • – Cards in staging are visible to each player at all times.
  • – At the start of the game, staging is empty.
  • – Each player has their own staging.

The staging area and biomes are collectively referred to as “the planet”.

Biomes



  • – Biomes are where agents battle.
  • – Biomes are three separate sub-areas, collectively referred to as biomes.
  • – Each biome has a unique effect, called Influence, which changes how players battle in that biome.
  • – Biomes are shared between players.
  • –-- Each player has their own side of each biome, called a sector.
  • –-- Each player's sector in each biome has 10 starting durability. Together each player's sectors have 30 starting durability.
  • –-- A sector's durability can be decreased or increased by damage or effects.
  • –-- If a player's sector reaches 0 or less durability at any time, that player loses the sector.
  • –-- When a player loses a sector, all agents in that sector retreat.
  • –-- When a player loses a sector, all unattached gear move to the staging area.
  • –-- When a player loses 2 or more sectors, they immediately lose the match.
  • – Lost biomes are not part of the game.
  • –-- Players can never advance into a lost biome.
  • –-- Players can never put constants into a lost biome.
  • –-- The influence of lost biomes are removed.

Cache



  • – The cache is where used cards are kept (discard pile).
  • – Each player has their own cache.
  • – Cards in the cache are visible to each player at all times.
  • – Player's may count the cards in each player's cache at any time.
  • – Event cards go to the cache immediately after executing from the queue.
  • – Cards go to the cache when:
  • –-- Discarded
  • –-- Terminated
  • –-- Forfeited
  • –-- Cancelled

Archive



  • – The archive is where cards that are no longer part of the game are kept.
  • – Each player has their own archive.
  • – Cards in the archive are typically visible to each player at all times.
  • – Player's may count the cards in each player's archive at any time.
  • – Cards go to archive if they are deleted.
  • – Cards in the archive are considered deleted.