Ending the Game
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Games in Nexus ends when a player wins enough matches:
- For best-of-one (Bo1), it’s when a player wins the match.
- For best-of-three (Bo3), it’s when a player wins two matches.
Players win matches by achieving win conditions once all actions in the queue has executed.
Victory conditions
Conquest
— When a sector takes damage, it loses that much durability.
— Sectors can take damage when:
— — Attacked by agents.
— — Affected by events.
— — Affected by skills.
— Cards and skills can make sectors take damage or lose durability.
— If any of the player’s sectors losing durability brings that sectors durability to zero or less, they lose the sector.
Domination
— Some cards literally state that a player:
— — Wins or loses a sector.
— — Wins or loses the match.
— Such effects typically either:
— — Require some conditions to be met.
— — Come at a high price or punishment.
Collapse
If a player is unable to draw a card from their deck, they pick a biome. Then they lose that biome.
Conceding
— A player may concede the current match or the entire game at any point.
— If a player concdes the current match, they lose that match.
— — If it’s a Bo3 game and they already lost a match, the lose the game.
— If a player concedes the entire game, they lose the game.