During each turn, players can take actions that affect the game.
Players can take as many actions as they are able to and want during a turn.
Actions that do go in the queue:
- Playing a card
- Activating a skill
- Advancing
- Attacking
- Defending
Actions that don’t go in the queue:
- Converting a card
- Playing an anomaly
Reactive skills also go into the queue, letting players answer them with an
action.
Targets
- – When a card or skill mentions a target, you must pick one or more targets.
- – The target of a card or skill is affected by the card or skill.
- – Targets can be:
- –--
- –-- Biomes.
- –-- Sectors.
- –-- Players.
- – Modifications need a target when played.
- – Valid targets for the card or skill requiring a target is stated on the card.
- –-- If you can't meet the targeting requirements, the target is invalid.
- –-- When a card or skill in the queue executes, the validity of the target is confirmed.
- –-- If the target is invalid, the card or skill can't affect it.
- –-- If there are no valid targets when a card or skill executes, it's cancelled.
- – Cancelled cards go to the cache immediately.
- – Cancelled skills have no effect.
Taking Actions
- – When takign an aciton it enters the queue.
- – If the action:
- –-- Has a target, pick the target.
- –-- Says "Pick one-", you pick which option to use."
- – If an action has X void energy in its cost:
- –-- You pick what number of void energy X is.
- –-- You pay the total energy cost, including the number for X.
Answering Actions
- – Each player may answer actions added to the queue by adding a new aciton to the queue.
- – Players can only answer if they are able to take an action.
- – Players take turns, answering each other's actions.
- – Players can answer their own action, if their opponent didn't.
Executing Actions
- – When no player decides to take an action or answer an action in the queue, the actions in the queue begin to execute.
- – Actions in the queue are executed in sequence, starting with the last action to enter the queue until all actions are executed.
- – When an aciton in the queue executes, each player who can, may take another action.
- – If a player takes an aciton after another action executes, the process repeats until the queue is empty.
Responses are generated using AI and may contain mistakes.