During each turn, players can take actions that affect the game. Players can take as many actions as they are able to and want during a turn.

Actions that do go in the queue:

  • Playing a card
  • Activating a skill
  • Advancing
  • Attacking
  • Defending

Actions that don’t go in the queue:

  • Converting a card
  • Playing an anomaly

Reactive skills also go into the queue, letting players answer them with an action.

Targets

  • – When a card or skill mentions a target, you must pick one or more targets.
  • – The target of a card or skill is affected by the card or skill.
  • – Targets can be:
  • –--
  • –-- Biomes.
  • –-- Sectors.
  • –-- Players.
  • – Modifications need a target when played.
  • – Valid targets for the card or skill requiring a target is stated on the card.
  • –-- If you can't meet the targeting requirements, the target is invalid.
  • –-- When a card or skill in the queue executes, the validity of the target is confirmed.
  • –-- If the target is invalid, the card or skill can't affect it.
  • –-- If there are no valid targets when a card or skill executes, it's cancelled.
  • – Cancelled cards go to the cache immediately.
  • – Cancelled skills have no effect.

Taking Actions

  • – When takign an aciton it enters the queue.
  • – If the action:
  • –-- Has a target, pick the target.
  • –-- Says "Pick one-", you pick which option to use."
  • – If an action has X void energy in its cost:
  • –-- You pick what number of void energy X is.
  • –-- You pay the total energy cost, including the number for X.

Answering Actions

  • – Each player may answer actions added to the queue by adding a new aciton to the queue.
  • – Players can only answer if they are able to take an action.
  • – Players take turns, answering each other's actions.
  • – Players can answer their own action, if their opponent didn't.

Executing Actions

  • – When no player decides to take an action or answer an action in the queue, the actions in the queue begin to execute.
  • – Actions in the queue are executed in sequence, starting with the last action to enter the queue until all actions are executed.
  • – When an aciton in the queue executes, each player who can, may take another action.
  • – If a player takes an aciton after another action executes, the process repeats until the queue is empty.