During each turn, players can take actions that affect the game.
Players can take as many actions as they are able to and want during a turn.Actions that do go in the queue:
Playing a card
Activating a skill
Advancing
Attacking
Defending
Actions that don’t go in the queue:
Converting a card
Playing an anomaly
Reactive skills also go into the queue, letting players answer them with an
action.
Targets
– When a card or skill mentions a target, you must pick one or more targets.
– The target of a card or skill is affected by the card or skill.
– Targets can be:
–--
–-- Biomes.
–-- Sectors.
–-- Players.
– Modifications need a target when played.
– Valid targets for the card or skill requiring a target is stated on the card.
–-- If you can't meet the targeting requirements, the target is invalid.
–-- When a card or skill in the queue executes, the validity of the target is confirmed.
–-- If the target is invalid, the card or skill can't affect it.
–-- If there are no valid targets when a card or skill executes, it's cancelled.
– Cancelled cards go to the cache immediately.
– Cancelled skills have no effect.
Taking Actions
– When takign an aciton it enters the queue.
– If the action:
–-- Has a target, pick the target.
–-- Says "Pick one-", you pick which option to use."
– If an action has X void energy in its cost:
–-- You pick what number of void energy X is.
–-- You pay the total energy cost, including the number for X.
Answering Actions
– Each player may answer actions added to the queue by adding a new aciton to the queue.
– Players can only answer if they are able to take an action.
– Players take turns, answering each other's actions.
– Players can answer their own action, if their opponent didn't.
Executing Actions
– When no player decides to take an action or answer an action in the queue, the actions in the queue begin to execute.
– Actions in the queue are executed in sequence, starting with the last action to enter the queue until all actions are executed.
– When an aciton in the queue executes, each player who can, may take another action.
– If a player takes an aciton after another action executes, the process repeats until the queue is empty.