Gameplay Loop
Player Actions
Actions are the choices players can make
During each turn, players can take actions that affect the game. Players can take as many actions as they are able to and want during a turn.
Actions that do go in the queue:
- Playing a card
- Activating a skill
- Advancing
- Attacking
- Defending
Actions that don’t go in the queue:
- Converting a card
- Playing an anomaly
Reactive skills also go into the queue, letting players answer them with an action.
Targets
- – When a card or skill mentions a target, you must pick one or more targets.
- – The target of a card or skill is affected by the card or skill.
- – Targets can be:
- –--
- –-- Biomes.
- –-- Sectors.
- –-- Players.
- – Modifications need a target when played.
- – Valid targets for the card or skill requiring a target is stated on the card.
- –-- If you can't meet the targeting requirements, the target is invalid.
- –-- When a card or skill in the queue executes, the validity of the target is confirmed.
- –-- If the target is invalid, the card or skill can't affect it.
- –-- If there are no valid targets when a card or skill executes, it's cancelled.
- – Cancelled cards go to the cache immediately.
- – Cancelled skills have no effect.
Taking Actions
- – When takign an aciton it enters the queue.
- – If the action:
- –-- Has a target, pick the target.
- –-- Says "Pick one-", you pick which option to use."
- – If an action has X void energy in its cost:
- –-- You pick what number of void energy X is.
- –-- You pay the total energy cost, including the number for X.
Answering Actions
- – Each player may answer actions added to the queue by adding a new aciton to the queue.
- – Players can only answer if they are able to take an action.
- – Players take turns, answering each other's actions.
- – Players can answer their own action, if their opponent didn't.
Executing Actions
- – When no player decides to take an action or answer an action in the queue, the actions in the queue begin to execute.
- – Actions in the queue are executed in sequence, starting with the last action to enter the queue until all actions are executed.
- – When an aciton in the queue executes, each player who can, may take another action.
- – If a player takes an aciton after another action executes, the process repeats until the queue is empty.