> ## Documentation Index
> Fetch the complete documentation index at: https://nexusgamesinc.mintlify.site/llms.txt
> Use this file to discover all available pages before exploring further.

# Game Areas

> Cards and effects exist in different areas on the board

export const Archive = () => <div>
    <ul>
      <li>
        – The archive is where cards that are no longer part of the game are
        kept.
      </li>
      <li>– Each player has their own archive.</li>
      <li>
        – Cards in the archive are typically visible to each player at all
        times.
      </li>
      <li>
        – Player's may count the cards in each player's archive at any time.
      </li>
      <li>– Cards go to archive if they are deleted.</li>
      <li>– Cards in the archive are considered deleted.</li>
    </ul>
  </div>;

export const Cache = () => <div>
    <ul>
      <li>– The cache is where used cards are kept (discard pile).</li>
      <li>– Each player has their own cache.</li>
      <li>– Cards in the cache are visible to each player at all times.</li>
      <li>
        – Player's may count the cards in each player's cache at any time.
      </li>
      <li>
        – Event cards go to the cache immediately after executing from the
        queue.
      </li>
      <li>– Cards go to the cache when:</li>
      <li>–-- Discarded</li>
      <li>–-- Terminated</li>
      <li>–-- Forfeited</li>
      <li>–-- Cancelled</li>
    </ul>
  </div>;

export const Biomes = () => <div>
    <ul>
      <li>– Biomes are where agents battle.</li>
      <li>
        – Biomes are three separate sub-areas, collectively referred to as
        biomes.
      </li>
      <li>
        – Each biome has a unique effect, called Influence, which changes how
        players battle in that biome.
      </li>
      <li>– Biomes are shared between players.</li>
      <li>
        –-- Each player has their own side of each biome, called a sector.
      </li>
      <li>
        –-- Each player's sector in each biome has 10 starting durability.
        Together each player's sectors have 30 starting durability.
      </li>
      <li>
        –-- A sector's durability can be decreased or increased by damage or
        effects.
      </li>
      <li>
        –-- If a player's sector reaches 0 or less durability at any time, that
        player loses the sector.
      </li>
      <li>
        –-- When a player loses a sector, all agents in that sector retreat.
      </li>
      <li>
        –-- When a player loses a sector, all unattached gear move to the
        staging area.
      </li>
      <li>
        –-- When a player loses 2 or more sectors, they immediately lose the
        match.
      </li>
      <li>– Lost biomes are not part of the game.</li>
      <li>–-- Players can never advance into a lost biome.</li>
      <li>–-- Players can never put constants into a lost biome.</li>
      <li>–-- The influence of lost biomes are removed.</li>
    </ul>
  </div>;

export const Staging = () => <div>
    <ul>
      <li>
        – Staging is where all{" "}
        <Tooltip tip="Agents, Software, Hardware, and Anomalies are constants.">
          constants
        </Tooltip>{" "}
        are placed.
      </li>
      <li>
        – Constants are put in the staging area after executing from the queue.
      </li>
      <li>– Anomalies are put directly in the staging area.</li>
      <li>– Cards in staging are visible to each player at all times.</li>
      <li>– At the start of the game, staging is empty.</li>
      <li>– Each player has their own staging.</li>
    </ul>
  </div>;

export const Queue = () => <div>
    <ul>
      <li>– The queue is where player actions wait to be executed.</li>
      <li>– The queue is not defined on the game board.</li>
      <li>– The queue is shared by players.</li>
      <li>– When a player takes an action it enters the queue.</li>
      <li>– Player actions include playing cards and activating skills.</li>
      <li>– Actions execute when no player decides to take an action.</li>
      <li>– The last action to enter the queue executes first.</li>
      <li>
        – When an action executes, or cancels, players can take actions again.
      </li>
      <li>
        –-- Some cards, skills, or effects can cancel actions in the queue. That
        means, when it would be executed, it has no effect, and if it was a card
        it is put into its owner's cache instead of anywhere else.
      </li>
    </ul>
  </div>;

export const Hand = () => <div>
    <ul>
      <li>– The hand is where cards players can play are kept.</li>
      <li>– Each player has their own hand.</li>
      <li>
        – When you draw a card, you put the top card of your deck into your
        hand.
      </li>
      <li>– Only you can look at the cards in your hand.</li>
      <li>
        – At the beginning of the game, each player draws 6 cards, this is their
        starting hand.
      </li>
      <li>
        – 7 is the maximum number of cards you can have in your hand, your
        maximum hand size.
      </li>
      <li>
        – If you have more than 7 cards in hand at the end of your turn, you
        have to discard cards until you have 7 cards in hand.
      </li>
    </ul>
  </div>;

export const Deck = () => <div>
    <ul>
      <li>– The deck is where players draw cards from.</li>
      <li>– Ech player has their own deck.</li>
      <li>– Cards in decks are face-down:</li>
      <li>–-- No player can look at them.</li>
      <li>– Players may count the cards in each player's deck at any time.</li>
      <li>– In most game formats, decks must have at least 45 cards.</li>
      <li>– Each deck only have up to 3 copies of each card.</li>
    </ul>
  </div>;

<Frame caption="The game board.">
  <img src="https://mintcdn.com/nexusgamesinc/OlZ724LroJoPKARz/images/download/tabletop-simulator.png?fit=max&auto=format&n=OlZ724LroJoPKARz&q=85&s=eba5d8fe65a3bce41244c976360bdfba" width="964" height="585" data-path="images/download/tabletop-simulator.png" />
</Frame>

<Note>Cards often move between areas in matches.</Note>

<Card title="Deck">
  <br />

  <img src="https://mintcdn.com/nexusgamesinc/OlZ724LroJoPKARz/images/download/tabletop-simulator.png?fit=max&auto=format&n=OlZ724LroJoPKARz&q=85&s=eba5d8fe65a3bce41244c976360bdfba" width="964" height="585" data-path="images/download/tabletop-simulator.png" />

  <br />

  <Deck />
</Card>

<Card title="Hand">
  <br />

  <img src="https://mintcdn.com/nexusgamesinc/OlZ724LroJoPKARz/images/download/tabletop-simulator.png?fit=max&auto=format&n=OlZ724LroJoPKARz&q=85&s=eba5d8fe65a3bce41244c976360bdfba" width="964" height="585" data-path="images/download/tabletop-simulator.png" />

  <br />

  <Hand />
</Card>

<Card title="Queue">
  <br />

  <img src="https://mintcdn.com/nexusgamesinc/OlZ724LroJoPKARz/images/download/tabletop-simulator.png?fit=max&auto=format&n=OlZ724LroJoPKARz&q=85&s=eba5d8fe65a3bce41244c976360bdfba" width="964" height="585" data-path="images/download/tabletop-simulator.png" />

  <br />

  <Queue />

  <Note>Converting a card or playing an anomaly does not enter the queue.</Note>
</Card>

<Card title="Staging">
  <br />

  <img src="https://mintcdn.com/nexusgamesinc/OlZ724LroJoPKARz/images/download/tabletop-simulator.png?fit=max&auto=format&n=OlZ724LroJoPKARz&q=85&s=eba5d8fe65a3bce41244c976360bdfba" width="964" height="585" data-path="images/download/tabletop-simulator.png" />

  <br />

  <Staging />
</Card>

<Note>
  The staging area and biomes are collectively referred to as *"the planet"*.
</Note>

<Card title="Biomes">
  <br />

  <img src="https://mintcdn.com/nexusgamesinc/OlZ724LroJoPKARz/images/download/tabletop-simulator.png?fit=max&auto=format&n=OlZ724LroJoPKARz&q=85&s=eba5d8fe65a3bce41244c976360bdfba" width="964" height="585" data-path="images/download/tabletop-simulator.png" />

  <br />

  <Biomes />
</Card>

<Card title="Cache">
  <br />

  <img src="https://mintcdn.com/nexusgamesinc/OlZ724LroJoPKARz/images/download/tabletop-simulator.png?fit=max&auto=format&n=OlZ724LroJoPKARz&q=85&s=eba5d8fe65a3bce41244c976360bdfba" width="964" height="585" data-path="images/download/tabletop-simulator.png" />

  <br />

  <Cache />
</Card>

<Card title="Archive">
  <br />

  <img src="https://mintcdn.com/nexusgamesinc/OlZ724LroJoPKARz/images/download/tabletop-simulator.png?fit=max&auto=format&n=OlZ724LroJoPKARz&q=85&s=eba5d8fe65a3bce41244c976360bdfba" width="964" height="585" data-path="images/download/tabletop-simulator.png" />

  <br />

  <Archive />
</Card>
