> ## Documentation Index
> Fetch the complete documentation index at: https://nexusgamesinc.mintlify.site/llms.txt
> Use this file to discover all available pages before exploring further.

# Player Actions

> Actions are the choices players can make

export const ExecutingActions = () => <div>
    <ul>
      <li>
        – When no player decides to take an action or answer an action in the
        queue, the actions in the queue begin to execute.
      </li>
      <li>
        – Actions in the queue are executed in sequence, starting with the last
        action to enter the queue until all actions are executed.
      </li>
      <li>
        – When an aciton in the queue executes, each player who can, may take
        another action.
      </li>
      <li>
        – If a player takes an aciton after another action executes, the process
        repeats until the queue is empty.
      </li>
    </ul>
  </div>;

export const AnsweringActions = () => <div>
    <ul>
      <li>
        – Each player may answer actions added to the queue by adding a new
        aciton to the queue.
      </li>
      <li>– Players can only answer if they are able to take an action.</li>
      <li>– Players take turns, answering each other's actions.</li>
      <li>– Players can answer their own action, if their opponent didn't.</li>
    </ul>
  </div>;

export const TakingActions = () => <div>
    <ul>
      <li>– When takign an aciton it enters the queue.</li>
      <li>– If the action:</li>
      <li>–-- Has a target, pick the target.</li>
      <li>–-- Says "Pick one-", you pick which option to use."</li>
      <li>– If an action has X void energy in its cost:</li>
      <li>–-- You pick what number of void energy X is.</li>
      <li>–-- You pay the total energy cost, including the number for X.</li>
    </ul>
  </div>;

export const Targets = () => <div>
    <ul>
      <li>
        – When a card or skill mentions a target, you must pick one or more
        targets.
      </li>
      <li>– The target of a card or skill is affected by the card or skill.</li>
      <li>– Targets can be:</li>
      <li>
        –-- <Tooltip tip="In any area.">Cards</Tooltip>
      </li>
      <li>–-- Biomes.</li>
      <li>–-- Sectors.</li>
      <li>–-- Players.</li>
      <li>– Modifications need a target when played.</li>
      <li>
        – Valid targets for the card or skill requiring a target is stated on
        the card.
      </li>
      <li>
        –-- If you can't meet the targeting requirements, the target is invalid.
      </li>
      <li>
        –-- When a card or skill in the queue executes, the validity of the
        target is confirmed.
      </li>
      <li>–-- If the target is invalid, the card or skill can't affect it.</li>
      <li>
        –-- If there are no valid targets when a card or skill executes, it's
        cancelled.
      </li>
      <li>– Cancelled cards go to the cache immediately.</li>
      <li>– Cancelled skills have no effect.</li>
    </ul>
  </div>;

During each turn, players can take actions that affect the game.
Players can take as many actions as they are able to and want during a turn.

Actions that *do* go in the queue:

* Playing a card
* Activating a skill
* Advancing
* Attacking
* Defending

Actions that *don't* go in the queue:

* Converting a card
* Playing an anomaly

<Note>
  Reactive skills also go into the queue, letting players answer them with an
  action.
</Note>

<Card title="Targets">
  <Targets />
</Card>

<Card title="Taking Actions">
  <TakingActions />
</Card>

<Card title="Answering Actions">
  <AnsweringActions />
</Card>

<Card title="Executing Actions">
  <ExecutingActions />
</Card>
